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What Is Anime? History, Attributes, Cultural Impact & More

Anime is a truly unique and fascinating phenomenon. Although it is, in the most direct sense, simply Japanese animation, the worlds and characters we have been introduced to via anime series are unique in most cases and very, very different from what we’ve seen in Western animations. Anime series reflect a specific view of the world, something that Westerners don’t have. This is what makes anime series so special and in order to honor that influence, as well as give a thank you to the worlds that have also shaped yours truly, we have decided to tell you what anime is in this article.

Emakimono and kagee are considered precursors to Japanese animation. Emakimono was common in the 11th century. Traveling storytellers narrated legends and anecdotes as the emakimono unrolled from right to left in chronological order, like a moving panorama. Kagee was popular during the Edo period and originated from China’s shadow theater.

Bunraku theater puppets and ukiyo-e prints are considered predecessors of characters in most Japanese animations. Finally, the manga were a great inspiration for Japanese animation. Cartoonists Kitzawa Rakuten and Okamoto Ippei used cinematic elements in their strips. Animation in Japan began in the early 20th century, when filmmakers began experimenting with techniques pioneered in France, Germany, the United States, and Russia.

The earliest claim to Japanese animation is Katsudō Shashin (c. 1907), a private work of an unknown creator. In 1917 the first professional and publicly exhibited works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun’ichi Kōuchi (considered the “fathers of anime”) produced numerous films, the oldest of which is Kōuchi’s Namakura Gatana.

Many of the early works were lost with the destruction of the Shimokawa warehouse in the Great Kantō Earthquake of 1923. By the mid-1930s, animation was well established in Japan as an alternative format to the live-action industry. It suffered from competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cut-out animation instead of cel animation.

However, other creators, including Kenzō Masaoka and Mitsuyo Seo, achieved great success. technical advances, benefiting from government sponsorship, which employed animators to produce educational shorts and propaganda. In 1940, the government dissolved several artists’ organizations to form Shin Nippon Mangaka Kyōkai.

The first sound anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka. The first anime feature film was Momotaro: Sacred Sailors (1945), produced by Seo with sponsorship from the Imperial Japanese Navy. The 1950s saw a proliferation of short animated advertisements created for television.

In the 1960s, animator and manga artist Osamu Tezuka adapted and simplified Disney’s animation techniques to cut costs and limit the number of frames in his productions. Originally intended as temporary measures to allow him to produce material on a schedule crammed with inexperienced staff, many of its limited animation practices came to define the style of the medium.

Three Tales (1960) was the first anime film to be broadcast on television; the first anime television series was Instant History (1961–64). An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators from Tezuka’s Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw a growth in the popularity of manga, many of which were later animated. Tezuka’s work, and that of other pioneers in the field, inspired features and genres that remain foundational elements of anime today.

The bubble economy of the 1980s spurred a new era of high-budget, experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).​ Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, ushered in another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998).

In the 1990s, anime also began to attract increased interest in Western countries; major international hits include Sailor Moon and Dragon Ball Z, both of which are dubbed into more than a dozen languages ​​worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature Film at the 75th Academy Awards. It later became the highest-grossing anime film. Since then, the world of anime has been a steady part of Western culture and tradition.

In this section, we are going to discuss how different anime series work in different contexts, explaining how some of the basic narrative and structural elements function within the world of anime.

Among the notable characteristics of the genre, the development of complex plots during a certain number of episodes stands out, while the characters are presented in-depth and with defined personalities. Much of anime is structured in television series with defined episode numbers dealing with a specific plot that may involve complex concept work.

In the 1970s, anime begins to take a different direction in the world of animation. While Western productions were characterized by being directed toward a child audience, anime dealt with more complex themes such as existentialism and sometimes used more mature language, some violence, and sexual scenes. Various target demographics often affect the ideological contexts of the work: for example in the shōnen, in the action series, moments that happen in adolescence are taken as friendship, companionship, fights, adventures, and sacrifice for love.

In seinen, created for an adult audience, the topics take on more mature themes such as political, sexual, or scientific. It also has to be taken into account that when a manga or light novel series is very successful, it is common to adapt it to anime, so it takes elements from it.

Although anime is considered a different genre from animation, it uses many features applied in cartoons such as storyboarding, voice acting, and character design, among others. The anime also tends to borrow scenes from many manga texts in the background, and the layout panels as well. For example, an opening may use panels to tell the story, or to dramatize an issue for humorous effect.

Most of the time, a manga is adapted into an anime —although anime series can also be adaptations of a light novel, visual novel, or web novel—; commonly having less detail in their strokes. Generally, anime refers to cel drawing, but it is also applied to computer-generated animation, such as Final Fantasy, although for the latter there are usually names such as CG (computer graphics).

Visually, anime works exhibit a wide variety of artistic styles, which differ between creators, artists, and studios, however, anime is usually guided by the drawing style of manga, and also the design of the characters share a neotenic style of drawing. Some notable features of character design in anime series are:

It must also be taken into account that the characteristics of non-human beings such as animals, robots, monsters, and demons vary depending on the context and are very different from those of humans. The animals can have a drawing as they really are, although there can also be hybrids between humans. Robots and monsters can be gigantic in size like skyscrapers, although they can also have chibi characteristics, in a comical way.

The soundtrack used in the different formats is usually called OST as an abbreviation for “original soundtrack”. The elements that an anime OST consists of are:

Due to the type of historical dissemination of anime, the English terms are more popular than their original version. The cast of voice actors in anime is called seiyū. The seiyū profession is known and developed in Japan.

Cultural references to historical figures in anime are a mixture of mainly Japanese and Western cultures. From the western genre, it rescues some archetypes of characters, presentation in chapters of the same duration, and animation techniques, among other things. To this, it adds traditional Japanese concepts such as an emphasis on everyday life and a modernized traditional Japanese style of drawing.

In addition, other types of mythologies can be presented, such as Greek, Chinese, and Scandinavian (if examples were taken, they would be the Saint Seiya, Dragon Ball, and Matantei Loki series respectively).

The combination of Internet communities and the increase of anime material from images to videos created the world of fandom in anime. Great successes throughout the history of anime have spread this type of expression in successive waves; usually, it was the high-impact films that draw the attention of new sectors to the anime industry, with notable examples being Akira, Ghost in the Shell, and Spirited Away.

A clear example of assimilation in the world is the Spanish production Gisaku (2005), which is the first anime-style feature film made entirely in Europe. There have also been numerous US anime-style shows like Castlevania, as well as numerous US-Japanese coproductions, like Transformers or Super Mario.

The phenomenal multimillion-dollar success of the Pokémon franchise has greatly helped the franchise, and the different spin-offs of the series; Pokémon is currently approaching its 25th season after being on the air consecutively since the late 1990s.

It has also influenced animation made outside of Japan, but in the anime style, which we have talked about. The creators of the Megas XLR and The Boondocks series have commented that they were inspired by anime for their creation. A French production team for the Ōban Star-Racers series was moved to Tokyo to collaborate with a Japanese production team.

Critics and fans of anime do not consider anime-influenced shows as anime, though.

And while it is almost impossible to give a complete overview of the world of anime, we have decided to bring you a list of what we think are the most famous anime franchises. The list is going to include 35 different titles in random order, so if you don’t know where to start, you can definitely pick one of these:

The history of anime

What are the main attributes of anime works?

The cultural impact of anime

Most famous anime franchises

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